The production team had broad and ambitious potential research questions. We collaborated to identify the highest priority areas, focusing on usability and key attitudinal variables. I conducted remote, semi-directed, unmoderated playtests (usability tests with surveys) to gather feedback on clarity, usability, character narratives, and artistic style. The tests provided critical feedback that led to immediate design revisions, refined our research strategy, and improved our recruitment approach for future tests, ultimately enhancing the game's user experience and testing processes.
The game production team presented me with a 15-page list of potential research questions for the upcoming release. While the team was enthusiastic about the project, the broad and ambiguous scope of the questions made it a challenging task. With usability and various attitudinal variables to consider and limited by time and budget, we had only one opportunity to conduct user testing to make significant improvements.
My primary challenge was to distill the extensive list of potential research questions into manageable, high-impact areas focusing on usability and key attitudinal variables. This required a strategic approach to ensure comprehensive testing within our limitations, targeting the most crucial elements that would drive the game's development forward.
Due to the short notice, steep requirements, and narrow selection criteria, we could only recruit 9 participants. Regardless, the usability portion of the study revealed critical insights that drove the game direction. The usability tests yielded invaluable results that significantly shaped the game's direction. The feedback from these sessions confirmed the need for character narrative adjustments, validated lighting choices, and clarified the in-game store's utility. Users clearly understood the new release's separation from the main game, alleviating our initial concern.This feedback was the cornerstone of our design improvements.
These adaptations addressed immediate usability issues and set a new precedent for how we approached game testing under tight constraints. They ensured that we continued to make data-driven decisions that enhanced our players' experiences.