I co-designed a comprehensive research strategy with the Lead Researcher, incorporating repeated-measures playtests and follow-up group discussions to investigate the differences in user experience between single-player and co-op modes. Our analysis revealed significant discrepancies between single-player and co-op modes. We recommended improving usability and tailoring game designs to specific modes. These improvements increased player appreciation, as positive feedback in subsequent evaluations confirmed.
In the early alpha stage of developing Payday 3, GamesLab teamed up with Starbreeze Studios to evaluate the game's player experience. At this early point in development, it was essential to assess how design decisions resonated with potential players and identify any gaps between the intended gameplay experience and player reception.
My primary responsibility was to craft a comprehensive research strategy in collaboration with the Lead Researcher. This strategy centered on playtests and follow-up group discussion sessions to assess the impact of design decisions on player satisfaction. An important focus of our plan was to dissect the differences in user experience between single-player and co-op modes.
The analysis revealed crucial insights into the game's usability and tutorialization processes, pinpointing specific areas where users encountered difficulties. The tutorialization process was not as intuitive as intended, leading to a steep learning curve that could deter player engagement. Additionally, the feedback highlighted a marked difference in player needs and preferences between single-player and co-op experiences, indicating a need for tailored design approaches to each mode to enhance overall user satisfaction.